Heather Desurvire's
Publications, Press, PRofessional conferences
LINK TO ALL PUBLICATIONS AND CONFERENCES
PUBLICATIONS
Seif El-Nasr, M., Desurvire, H. , Aghabeigi, B., and Drachen, A. ame Analytics for Game User Research (Part 1): A CHI Workshop Review and Case Study. IEEE Graphics and Applications, 2013. http://www.ncbi.nlm.nih.gov/pubmed/24807934
Desurvire, H. and M. Seif, B. Aghabeigi. Game User Research: The emerging study of player behavior to enhance game design decisions. International Journal of Computer Games Technology, 2012. http://www.ncbi.nlm.nih.gov/pubmed/24808062
El-Nasr, M.S., Nacke, L.E., Drachen, A., Calvi, L., Isbister, K., Bernhaupt, R., and Desurvire, H. (2012), Extended Abstract: Game User Research at the CHI 2012 conference, Austin, TX, May 2012.
CHI2012GURWorkshopExtendedAbstract.pdf
Desurvire H. & C. Wiberg. Book Chapter on New Player Experience. "Mastering the Game", Springer, 2010, editor Regina Bernhaupt
Desurvire, Heather, Wiberg, Charlotte. (2009) Game Usability Heuristics (PLAY) For Evaluating and Designing Better Games: The Next Iteration. HCI Conference, 2009, San Diego, California USA.
http://www.sciweavers.org/..
Desurvire, H., Wiberg, C. (2008). Assessing Approachability in Future Game Design. CHI 2008
Desurvire, H., Wiberg, C (2008). Master of the Game: Assessing Approachability (GAP) in Future Game Design. In the CHI'08 Extended Abstracts and Conference DVD, International conference on computer human interaction, ACM CHI 2008 conference, April 2008, Florence Italy.
http://portal.acm.org/...
Desurvire, H. (2007). List of Core and Accessibility Principles for Good Game Design (LA CHI Association Meeting Presentation).
Desurvire, H., Caplan, M., Toth, J. (2004). Using Heuristics to Improve the Playability of Games. CHI conference, 2004, Vienna Austria (In the collection of Abstracts).
http://portal.acm.org/...
CONFERENCES
2016 ACM CHI Associate Chair Papers - Games, Desurvire, H.
2013-2014 ACM CHI Game Community Co-Chairs, Desurvire, H, and M. El-Nasr.
2012 ACM - CHI Workshop Co-Chairs on Game User Research, Desurvire, H, and M. El-Nasr.
2012 FDG Workshop Co-Chairs on Game User Research, Desurvire, H, and M. El-Nasr.
2012 IGDA GUR Summit (GDC) Co-Chairs Desurvire, H. and M. El-Nasr
IGDA GUR Founding Member
BOOK CHAPTERS
Published by Springer
New Player Experience
Desurvire, H., Guest speaker: Why Usability Matters: Optimizing Fun While Boosting Game Designers' Creativity. INplay, 2011, Toronto, Canada.
Desurvire, H., Game User Research: Boosting player experience while keeping game designers' happy. Big Design Conference, Guest speaker, Dallas, Texas 201.
http://www.bigdesignevents.com/speakers/
Desurvire, H., Wiberg, Charlotte. (2008). Master of the Game: Assessing
Approachability in Future Game Design. CHI Conference, 2008, Florence, Italy.
Master of the Game: GAP Assessing Approachability in Future Game Design PDF
Desurvire, H. (2004). How to Apply Usability to Games. A new area, Playability. Presentation at the meeting for Los Angeles chapter of Computer Human Interaction (LACHI), March 2004.